If you were not aware, it is almost the end of the year. Time to summarise some of my favourite and hated updates from the year once again.
This list does not include any Microtransaction or Old School updates as they would otherwise fill the Worst Update category. For the quest categories, bear in mind that there were only six quests released this year. This was quite disappointing but it was made even worse by two of them being quest remakes, meaning we only got four true new quests.
Category: Best Non-Quest Update Of 2013
RuneScape 3 Now Live
(Included RuneScape 3 and The Battle of Lumbridge)
To begin with, many players were put off by the new interface. However, I found it rather easy to use and it makes gameplay much easier. It does still have some problems (the main ones for me are when I change my window size and when I play on a small screen) but many have been addressed. On the subject of the World Events, I have quite enjoyed the two this year towards the beginning but they are very much time saps and grinds. For the next one they need to reduce time needed each day further down to about an hour in order to keep it interesting. They also need to make it less of a pushover - both winning teams kept the lead throughout (so far at least).
God Emissaries - Was good to show your faction and the tasks were rather enjoyable.
Well of Goodwill - Being able to give to charity through playing games was a good concept.
Category: Best Quest Update Of 2013
The World Wakes
The plot was great - SPOILERS - but this was not the only good point. The bosses were quite challenging yet one could defeat them without too much trouble after planning. The rewards were reasonable and the ability to play without many requirements opened it up to most players. The events which transpired have resulted in much of the content released this year. Choices and decisions improved the story a lot and help you to feel as though you are making a difference... because you are.
Missing, Presumed Death - The plot was rather good even if the gameplay was easy.
The Death of Chivalry - Being able to defy Saradomin and make a number of difficult decisions improved on the original quest.
Category: Worst Non-Quest Update Of 2013
Castle Wars: Revamped
Castle Wars has been updated so many times without any real need for a change. If players go to Castle Wars, they do not gain much in the way of experience and money. To encourage players to play there more, maybe adding these as rewards would be an option. No. Instead they offer the same old rewards which are no longer used. This whole update just felt like it was not planned and empty, adding nothing to the game. They did not even fix the completionist cape requirements.
Lumbridge Rebuildathon - Was a bit broken, not fun and just not to a high standard.
15 Days of Christmas - Chances of getting a hat were so low that this was not worth much effort.
Category: Worst Quest Update Of 2013
This did not need to be remade, but it was remade to be even shorter. After a few easy puzzles, you then face off against Delrith again. Delrith was more deadly than any boss in The World Wakes, killing me on my first attempt without any explanation as to why. On the next go, they get slaughtered easily. I feel this remake was not needed and did not add to the story.
Bringing Home the Bacon - Had good concepts but was a bit too short.
Birthright of the Dwarves - There were some bugs and plot holes and the final fight could only be won using a door.
2013 was not a good year overall, with many of the updates being small - the sort of content which would have appeared in the footers and patch notes of old. However, the God storyline has been the one saving, carrying feature of the year.